What was your favorite reveal from the AdeptiCon Livestream? Just think how durable that will make units like Rubric Marines or Plague Marines.. The Lord of Skulls comes with the Khorne keyword baked in and comes with a big axe and two guns a gorestorm cannon and a hades gatling cannon. The Master of Executions is a great unit but generally CSM have a lot of great options crowding the HQ slot, meaning its difficult to fit everything you want/need to take in a single detachment. The sheer volume of mortal wounds you can put out with this is absurd, and its going to do its best work when you combine it with Warlord Traits like, get mortals on 6s to wound. Warhammer 40ksChaos Space Marines are some of the fiercest, most tenacious, and ultimately sinister forces in Games Workshops sci-fi universe. The Lord Discordant has been one of the best units in the army since it was first released in late 8th edition, almost entirely on the back of being a melee monster. This is going to get you the most play in Night Lords, where you can prevent an opponent from shrugging off your Ld debuffs by just using the strat, though they can still just roll a regular 1. Basically, your army is going to be getting a lot more hits no matter what round it is and your enemies should cower appropriately. Compare this to the Iron Warriors, who strip opponents of cover bonuses when attacking, and can mitigate incoming attacks Armour Piercing effects, and you begin to see just how differently each Legion now plays. It is time to release the following text, Games Workshop: "For the following datasheets in the 'Codex: Chaos Space Marines' or 'Codex: Heretic Astartes', or whatever we called it, replace the Wounds (W) characteristic of 1 (one) with 2 (two), and 2 (two) with 3 (three): Chaos Space Marines (p.128) (+4pts) Khorne Berzerkers (p.132) (+4pts) Rubric Marines (p.133) (+4pts) Plague Marines (p.132 . In Chaos Space Marine armies the Psyker trades out his non-smite power for something from the Dark Hereticus Discipline this will almost always be Warptime, since the casters unit is the perfect target for a second move that doesnt allow charging plus they get the Skeins of Fate power. PRIEST models in your army know the. If psychic powers arent your thing, what about praying to the dark gods for help? Give the sorcerer Warptime so they can Advance + Move around the table and shoot without penalty and watch them go, immolating targets you want to remove. This allows them to farm out the loathsome work of holding rear objectives to cheaper units and spend their precious points elsewhere. As a result Plague Marines dont really have a place in most competitive CSM lists. The main use for this is for giving Light Cover to qualifying units like Lord Discordants, Contemptors, or Helbrutes that are Vehicles and dont normally get Light Cover from terrain. Alex McHugh Alex loves nothing more than pushing his beloved Word Bearers Chaos Space Marines around Warhammer 40k's dark future and devouring Horus Heresy novels. We suggest you read this article first, and you can find specific information on the other legions in these articles: Note that there are two Chaos Legions that have their own Codexes and arent subfactions of the Chaos Space Marines. Note that Psykers cant have the Mark of Khorne. Scourge of a thousand tables. Giving +1 Toughness is going to do the most work for you on T4 models, but you can also pair this with something like Berzerkers to give them Strength 7 on the charge, helping them hack up vehicles. Park it on an objective and when an opponent pops it youve suddenly got a big unit sitting on the spot. Each time an attack is made with this daemon weapon, if you score a hit, that weapon automatically wounds the target and enemy models cant use any rules to ignore the wounds they lose. and each time they make an attack with an Assault, Pistol, or melee weapon, an unmodified hit roll of 6 scores 1 additional hit. If you really want them to be able to fight you should take Accursed Cultists instead. When these guys made it to combat, they straight-up murdered units. On characters this doesnt get you as much as youd like, in particular since the Khorne daemon weapon option is just OK. If you roll a 10+ to cast, roll 6D6 instead. Each has its own advantages and quirks. lets you cast an additional power or action and cast), and shoot units arriving from deep strike. Full Masthead & Authors. These guys were so powerful they had to be nerfed not one, not two, but. In addition to giving you special rules, Legions also give you access to Stratagems, Warlord Traits, Relics, and Secondary Objectives. They still lack the CORE keyword. It is time to release the following text, Games Workshop: "For the following datasheets in the 'Codex: Chaos Space Marines' or 'Codex: Heretic Astartes', or whatever we called it, replace the Wounds (W) characteristic of 1 (one) with 2 (two), and 2 (two) with 3 (three):Chaos Space Marines (p.128) (+4pts)Khorne Berzerkers (p.132) (+4pts)Rubric Marines (p.133) (+4pts)Plague Marines (p.132) (+4pts)Noise Marines (p.134) (+4pts)Chosen (p.135) (+6pts)Chaos Terminators (p.137) (+10pts)Chaos Bikers (p.139) (+5pts)Raptors (p.141) (+5pts)Warp Talons (p.141) (+5pts)Havocs (p.142) (+3pts), In addition, increase the points of each model by the value beside it above. Alternatively you can try and pad out a detachment with cheaper options like the Kytan or the Brass Scorpion but more than likely youre better off going Chaos Knights if you want to take that many big machines. Your army will typically have a lot of strong melee threats but a savvy opponent can still divide and conquer those individually if you arent careful. The boost to flame weapons is also particularly good, and is reason alone to consider adding Rubric Marines to your army, since having a unit of Warpflamers that can pop off 10d6+20 shots at AP-2 is very nasty. You can swap out the gorestorm for an ichor or daemongore cannon, while the hades gatling cannon can be swapped for a skullhurler. Pick a TZEENTCH unit in your army that isnt within Engagement Range of enemy units, then pick an enemy unit that is within 12 of that unit and was set up as reinforcements this turn. Abaddon the Despoiler cannot be everywhere so he uses Haarken Worldclaimer as his voice and mouthpiece. In Night Lords armies hell typically take Night Haunters Curse in order to get the free 6 to hit once per turn. Stratagem in a pinch), so the real value here is on the extra prayer. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. Good stuff. Generally speaking you want to give your Terminators the Mark of Slaanesh, as the ability to fight first makes them a nightmare to charge and get stuck in with, and the Mark of Nurgle doesnt stack with the Black Rune. They have a few interesting tricks, such as the ability to heal a vehicle for D3 wounds or give a vehicle +1 to hit on ranged attacks. Add in that theyre T5 and 4 wounds each and youve got a unit thats great for dumping your last 25 points into. Pick a CORE unit in your army that isnt within Engagement Range of enemy units, then pick an enemy unit. Do you think that Imperial space marines are kind of lame? There isnt a bigger delta in the game between what a model looks like it should be able to do in melee and what actually happens when it fights than for the Daemon Prince, who has a decent statline, but somehow manages to disappoint more often than youd expect. On the whole defilers are frustrating. If you see something, or if you have any questions, comments, or feedback, drop us a note in the comments below or email us at contact@goonhammer.com. Chosen, Possessed, and Terminators can all become nightmares to shift with 3-wounds and countless durability synergies. On the other side of things, Masters of Possession have access to the Malefic discipline, which is mostly buffs for Legion DAEMONKIN units. Note that Noise Marines come with the Mark of Slaanesh built into their points cost, so you dont need to pay additional points for their mark. Thats pretty narrow, but thats the only circumstance that can make this worth taking. This is pretty nasty, and can make a huge difference softening up a key enemy unit with a high toughness. Now with 2 wounds. This is just too situational to matter and will only even be on the table if you have missile launcher havocs. Where the Apostles value really lies is in the ability to chant a prayer each Command phase the Apostle can chant one prayer he knows, and will do so on a 3+, or a 2+ if one of his goobers is still alive. Whatever their beginnings, Chaos Space Marines have become one of the most well represented forces in Warhammer 40k. This is solid for taking down big targets, but youve got other ways to do that and very limited spell slots to work with. There are only two characters in the Elites slot for Chaos Space Marines, and the Master of Executions is one of them. It used to have some play when it could target a Daemon Prince or Lord Discordant, but now youre limited to Infantry characters with it. Free shipping for many products! There are some powerful effects here and a daemon weapon will make its way into almost every competitive Chaos Marines army. Will you do the same? Having a Rhino or two can provide them key protection, especially against mortal wound-heavy strategies that trigger in the movement phase. The result is a tank that is pretty much right on the edge of competitive viability, able to take a significant beating and put out some solid damage against vehicle targets. The lowly rhino is still on the expensive side but has fringe play as a transport for key units in the new Codex. While your Legionary unit cant Psychic Interrogate or Warp Ritual, this does give you an extra cast and some mortal wounds to throw out on the move, and that can add a lot of casting utility to your army, plus you get an extra deny attempt. The god prayers are all pretty solid, though Blissful Devotion which gives a SLAANESH CORE or CHARACTER unit within 6 the ability to advance and charge is the clear winner of them for its ability to push units like the Lord Discordant into a turn 1 charge. What makes these guys tough is their All is Dust ability. Until the end of the phase, each time an enemy model shoots, if that NURGLE unit is not the closest eligible target or within 12, then until that shooting is resolved, that model cant target that NURGLE unit. The priest gets +3 Attacks and you improve the AP of his melee weapons by 2. Though they lack the Objective Secured rule that Scarabs and Blightlords/Deathshrouds get, they have a host of other buffs they can take that make up for this. The rest of your army will be forward/push threats, which take the battle to your opponent, disrupt their plans, and ideally pin them in their deployment zone. If the enemy psyker is within 24 of any TRAITORIS ASTARTES KHORNE units in your army, roll a D6; on a 4+ the power is denied. This unit is out there to provide some extra value where needed while Advancing to hold objectives and support other units. Pairs very nicely with full re-rolls to hit. Most 1W Marines go up 3 for the 2nd wound; Terminators went up 2 (or less, but treat it as 2) for the 3rd wound; Bikes went up 5. These guys are still pretty dependable in the 9th edition codex, though how they work has fundamentally changed. Not only are they getting a model refresh with frankly beautiful new zealots to populate your battle theyre also getting backup in the form of daemonically twisted Accursed Cultists and the dedicated Cultist HQ unitDark Commune. Each time a model in that unit makes an attack, it is considered to be engaged in all three modes at once Wanton Destruction, Massacre, and Slaughter. Seems fair, right? Thats bad news for Chaos Space Marines, because the factions secondaries are, unfortunately, pretty bad. They were plenty annoying with their Music of the Apocalypse ability that allowed them to get one final swipe in before they died outright. Before we jump into the specifics, note that there are some basic resources you should be aware of and familiar with that are helpful for every army: OK, with that out of the way, lets jump into some specifics. Only melee kills count, and against the armies that offer you lots of said juicy targets, youll often have Bring it Down or Assassination to turn to instead. Work of holding rear objectives to cheaper units and spend their precious points elsewhere an opponent it! Additional power or action and cast ), and the Master of Executions is one of the ability... Reveal from the AdeptiCon Livestream durability synergies your favorite reveal from the Livestream. 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