Note: the online advertising industry faced significant changes in terms of regulatory environment over the past year, the most significant of which pertains to the crackdown on K-12 education organizations (see, ). ", Tencent, Annual revenue of Tencent from 2014 to 2021, by segment (in billion yuan) Statista, https://www.statista.com/statistics/292800/revenue-of-tencent-by-segment/ (last visited March 02, 2023), Annual revenue of Tencent from 2014 to 2021, by segment (in billion yuan) [Graph], Tencent, March 23, 2022. Each voice message cannot exceed 60 seconds. Activision is the company behind Call of Duty, Warcraft, Diablo, Candy Crush, etc. For the full year 2021, Tencent reported a 16% year-over-year. Are you interested in testing our business solutions? It's clear that Tencent is expanding its games portfolio by setting its sights globally; 25% of its games revenue is now derived from international markets, and that figure grew by 20%. Revenues: +25% YoY, non-IFRS[1] profit attributable to equity holders of the Company: +22% YoY Total revenues were RMB135.3 billion ( USD20.6 billion[2] ), an increase of 25% over the first. Currently, you are using a shared account. We turn to examine Tencent's additional reported business metrics: (1) the number of users on its Weixin, WeChat, and QQ platforms (see Part 1), and (2) the number of paid subscriptions the company has on its media platforms. You need a Statista Account for unlimited access. Get full access to all features within our Business Solutions. A huge part of this monetization is through WeChat mini-programs. In its social networks segment, Tencent generated revenues of 26.7B ($3.85B), representing an increase of 29% YoY. The company's products and services include instant messaging service, online media, wireless. For 2022, Hasbro saw overall revenue decline 9% to $5.86 billion. Please create an employee account to be able to mark statistics as favorites. Tencent's revenue from the videogame business fell 1% YoY in the quarter ended June 2022. Tencent Holding annual/quarterly revenue history and growth rate from 2011 to 2021. At the current price of nearly HKD600, is Tencent still a good buy? Mercedes-Benz today detailed its plans as the architect of its own operating system MB.OS, which will be introduced mid-decade with the new MMA platform (Mercedes Modular Architecture). Register in seconds and access exclusive features. Tencent achieved a 10-year CAGR of 40.7% and 33.6% in its group revenues and shareholders earnings respectively. Any historical information should be succinct. Get full access to all features within our Business Solutions. In contrast, QQ's smart device MAU has been declining since 2018 from 699.8 million MAUs to 552.1 million in 2021, The number of fee-based VAS subscriptions derived from Tencent's media platforms increased from 134.6 million subscriptions in 2017 to 236.3 million in 2021, attributable to both music and video subscriptions across a wide range of categories including animated series, drama series, and sports. Weixin). Tencent's VAS comprise two sub-segments - Gaming and Social Network. Revenue came in at 144.18 billion yuan ($22.62 billion), up 8% year-on-year. All rights reserved. In 2021 the company made a revenue of $86.61 B an increase over the years 2020 revenue that were of $70.35 B .The revenue is the total amount of income that a company generates by the sale of goods or services. Required fields are marked *. Social media: active usage penetration in selected countries and territories 2023, Social network users in selected countries in 2022 and 2027, Social media: global penetration rate 2023, by region, Canada: Facebook users 2022, by age group. . (November 16, 2022). The particularly large discrepancy between investment portfolio value and the fair value of publicly listed shares in 2020 is likely due to the rapid rise in Chinese stock prices that year, as well as significant increases in other stocks which Tencent held and/or still holds (e.g. If th Hi CG, If you currently own Singapore shares, they are eithe Hi! Access to this and all other statistics on 80,000 topics from, Show sources information Transportation via Didi Chuxing, train tickets, WeChat wallet that people purchase their daily needs via the app. Assets. Management points out a general increasing trend in advertiser demand for the Weixin platform, while advertising revenue from Tencent's media platforms (e.g. There was a huge fall in the growing rate of the game sector from 32% in 2017, to 6% in 2018. Tencent's gross profit has remained relatively stable with a slight decline over the past five years due to: (1) a shift in revenue mix from the higher-margin gaming businesses towards lower margin businesses such as digital content subscriptions, livestreaming services, and cloud-related business services, (2) continued investments in strategic areas, particularly infrastructure and bandwidth to support the rapid growth of the company's video account services (e.g. support@swotandpestle.com; . Due to the ecosystem of mini-programs, people will use WeChat Pay for transportation, food, etc. The ideal entry-level account for individual users. It offers 100+ million users a one-stop platform for financial and investment management tools where its products include money market funds, bond funds, index funds, investment-linked insurance funds, hybrid funds and overseas funds. As of 2019. Specifically, Tencent repurchased 180,000. In contrast, operating profit margin shows a greater degree of fluctuation due to higher selling, general, and administrative (SG&A) expenses and marketing expenses in certain years offset by net other gains. Hope this helps! They also acquired another one million Class B ordinary shares of Huya Inc. from Mr. Dong Rongjie, CEO of Huya Inc. (price undisclosed). Most of the mini-program are targeted at China consumers right now.if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[120,600],'investpit_com-box-4','ezslot_0',120,'0','0'])};__ez_fad_position('div-gpt-ad-investpit_com-box-4-0');if(typeof ez_ad_units != 'undefined'){ez_ad_units.push([[120,600],'investpit_com-box-4','ezslot_1',120,'0','1'])};__ez_fad_position('div-gpt-ad-investpit_com-box-4-0_1'); .box-4-multi-120{border:none !important;display:block !important;float:none !important;line-height:0px;margin-bottom:15px !important;margin-left:auto !important;margin-right:auto !important;margin-top:15px !important;max-width:100% !important;min-height:600px;padding:0;text-align:center !important;}, Marketers can take this opportunity to tap on the Chinese market and create their business account in the WeChat ecosystem. Tencent provides a more detailed revenue breakdown of its VAS and Online Advertising segments. Chart. In 2019, Tencent derived 53% of group revenues from its VAS businesses. Riot Games' Teamfight Tactics enhanced Advertising revenues decreased by 25% to RMB3.2 billion, reflecting lower advertising revenues from Tencent Video and Tencent News services. #4: Tencent's Online Advertising Revenue Mostly Derives From The Weixin Platform. Use Ask Statista Research Service. Please create an employee account to be able to mark statistics as favorites. #2: Fee-Based VAS Subscriptions Grew 75.6% Over The Past Five Years. As a Premium user you get access to the detailed source references and background information about this statistic. The key to success on this front is a strong product portfolio that covers a broader customer base, according to Li. It is looking to launch a mobile version of its League. Successful WeChat Mini Programme. This is due to: Social and Other Advertising. The FinTech and business services segment refers to revenue generated from Tencent's financial technology (FinTech) business, cloud computing initiatives, and other business services. In 2019, Tencent generated about 115 billion yuan in revenues from its online games. In 2018, the value-added sector of Tencent had a total revenue of 176.6 billion yuan with a 15% growth. to incorporate the statistic into your presentation at any time. The compute and networking segment delivered revenue of $3.0 billion in Q3 FY 2022, up 55.3% from the year-ago quarter. Tencent attained a CAGR of 36.8% over the past six years in Social Network revenue, up from RMB13.0 billion in 2013 to RMB85.3 billion in 2019. In 2019, these businesses contributed 28.9% of group revenues to Tencent. The company's gross profit, operating income, and net income have also been increasing steadily over the time period. Currently, you are using a shared account. In 2019, Tencent generated RMB15.5 billion in media advertising revenues, a 15.4% decline from RMB18.3 billion in 2018. Show publisher information Revenue distribution of Tencent Holdings from 2015 to 2021, by segment [Graph]. Annual revenue of Tencent from 2014 to 2021, by segment (in billion yuan) [Graph]. Accessed March 02, 2023. https://www.statista.com/statistics/1229735/tencent-gaming-revenue-by-segment/, Tencent. Chart. We calculate the investment income generated from Tencent's portfolio each year as a percentage of the ending portfolio value from the preceding year. In the last six years, this segment attained a CAGR of 28.2% in revenues where it increased from RMB45.0 billion in 2013 to RMB200.0 billion in 2019. The mini-programs are only within WeChat. The revenue segment can be broken down into two sub-segments: (1) FinTech, and (2) Cloud and Other Business Services. The segment accounts for about 42% of Nvidia's total revenue.. The Chinese giant reported continued growth in its Q4 and full-year financial results, which is expected.Total Q4 2019 generated revenue is RMB 106 billion ($15.2 billion), up 25% year-over-year. Since the initial outbreak in Wuhan, the COVID-19 pandemic has brought many changes to our daily lives and caused disruptions to both businesses and economies worldwide. the user can follow the business page and do not need to download the mini program. Your email address will not be published. #1: Tencent's Revenues Grew At A CAGR of 18.7% During 2017-2021, Tencent's total revenue showed steady growth with a CAGR of 18.7% over the past five years. Breaking down the company's annual portfolio income, we see that Tencent's investment portfolio gains can largely be attributed to. In May 2011, WeChat launched the key feature of voice messaging, which allows users mobile phones to work as walkie-talkies. Despite having a huge social network, its revenue from ads comparing that to Facebook is much smaller, Facebook has 98% of its income from its advertisement. We note that Tencent only started making a formal distinction (for financial reporting purposes) between revenue from domestic versus international games in Q3 2021, meaning that historical data on revenue from International Games is unavailable. Segments: Baidu Core . Enter your email address to receive FREE weekly investment insights, stock analysis, case studies & more! In 2019, Tencent cemented its leadership posit)on in China and made significant progress in overseas business, which is largely due to PUBG Mobile, Call of Duty Mobile, Peacekeeper Elite, and League of Legends. A paid subscription is required for full access. Note: offline and online entertainment programs are required to obtain regulatory approval before airing or streaming in China. statistic alerts) please log in with your personal account. Its online games Honour of Kings, PUBG Mobile, and. SoundHound Just Got $100M From . Accessed March 02, 2023. https://www.statista.com/statistics/292800/revenue-of-tencent-by-segment/, Tencent. You need a Statista Account for unlimited access. As a Premium user you get access to the detailed source references and background information about this statistic. Please create an employee account to be able to mark statistics as favorites. As of 23 November 2020, Tencents market capitalisation stood at HK$5.6 trillion. MOBA segment, League of Legends, and Honor of Kings are the 2 major hits for Tencent. As a Premium user you get access to background information and details about the release of this statistic. Over the same period, Tencent generated RMB578.8 billion in operating cash flow which signifies high quality of earnings. Tencent has also claimed five of the top ten most popular smartphone games in the world, this is counted by the daily active users on the game. So, how did Tencent fare during the first half of 2020? As mentioned in Part 1, the VAS segment is broken down into: (1) domestic games, (2) international games, (3) communication and social, and (4) digital content, while the Online Advertising segment comprises of the two sub-segments: (1) social and other advertising, and (2) media advertising. This was due to continuous growth achieved in its VAS, fintech, and online advertising services during the period. Dividend Machines 2023 is open! Statista. Chinese tech giant Tencent recorded a total revenue of 273.6 billion yuan (US$42.3 billion) for the first half of 2021, a 23% increase from H1 2020's revenue of 222.9 billion yuan (US$34.5. You can only download this statistic as a Premium user. The online games contributed 58.9% of the revenue with 104 billion yuan. Tencent started reporting a short annual report section dedicated to its investment portfolio since 2018, although the company has been an active investor in other companies long before this. In 2013, Tencent launched Tencent Cloud. One yuan equals approximately 0.16 U.S. dollars and 0.14 euros (as of April 2022). ), and (3) increased revenue sharing and content costs. Every investor has different strategies, risk tolerances and time frames. PDF. Valuable information is provided here about a particular market segment according to product type, application, region type, and end user. Tencent is the largest video game publisher in the world, and that segment generated 32% of its total revenue (24% from domestic games and 8% from international games) during the second. Breakdown of its VAS businesses into your presentation at any time the quarter ended June 2022 statistic alerts please. Base, according to product type, and end user not need to download the mini.. 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