To enchant the weapon, open up Safiya's inventory and place the weapon of your choice along with a Brilliant Water Essence into the Enchanter's Satchel. These devices are scattered around the level. Kaelyn isnt going to set the world on fire with her combat damage; she doesnt have much strength to work with, so shell struggle to hit the high-armor enemies that youll be encountering. At this point, you should have a few quests in your journal, and can begin to start examining them as you like. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. Also, i know there's a Holy Avenger in this game. Theyll also tell you of a Slumbering Coven, nine hags that dwell in the Sunken City to the east of Mulsantir; apparently theyre involved in your plight, somehow. He will often use it to add extra fire damage to other party members' weapons, which I don't enchant with extra fire damage. Adamantine Falchion. You can attempt to Provoke the spirits of the vault, allowing them to roam free. Damn vampire monks! The conversation that ensues will be significantly lengthy; you can expect to spend a goodly amount of minutes in dialogue. Using the Shadow of the Void or Shape of Fire essences to enchant a weapon is amazing: 6D6 Cold or Fire damage; only negative you get is some fire or cold vulnerability along with it. Youll start in different areas of the dungeon depending on whether or not you entered from the docks or were teleported here by the Mistress. The Forges will allow you to create a handy golem that will protect weaker characters until you manage to leave the barrow. 5. There isnt much of note in here, save for many, many animals. Zoab will have killed the servant of Kelemvor by the time you arrive here, most likely, but that wont matter much. There isnt anyone in the game that appears to sell regular arrows, so youll have to buy lots of Arrows +4 for his inventory before you head out into the wilderness. On the western side of the area, youll find Selkhit. Despite the fact that we were playing an evil character, though, we didn't use One of Many very much before giving him up and reverting back to a save where we could take Okku instead. Unlike some other fights in these games, the rest of your teammates will not get warped to your position during the conversation with Okku; they should still be back near the town gates. So, please hit me up with any suggestions! Hell take damage, but wont die. If you choose the evil choice, be sure to bind the feat that you earn onto your action bar and use it in the next fight. Golem Fighting Bugfix. Thatll open the door to the east, near the door to the lower level. Most of the dialogue options here will lead to fights, though, which isnt necessarily a bad thing. Still, in order to find your soul, youll need to meet up with the Scrivener. My NWN2 Bard has an amulet that can only be used by an evil character that gives +3 wis and +3 cha but she's using it with UMD even though she's Chaotic Good. This is the time when your romance plots with any of the characters in your party will come to fruition. This elemental isn't too difficult to take down. You can also attempt to fight all of the spirits within the vault, if you wish. Extra: If youre willing to go the extra mile, wait until Act II to complete this quest. No matter what you do, you will have to fight him, so roleplay your character as you like. Even though we were evil, keeping Safiya on our good side was well worth the thought of having the Founder running around in a tomb. Head through the new portal, either way, to move on to Act III. When all three machines have been activated, the water will drain out of the level, allowing you access to many areas you couldnt reach before. Attack the four small loci and the big one on the ash tree itself. None of the trio will drop any items if you kill them, and this option doesnt affect your alignment at all, so its probably the best way to go. Phew! You'll encounter a smaller cast of supporting characters in Mask of the Betrayer and, as before, you'll be able to select three of them to journey with you. Soyou probably dont need to. When youve dealt with the bulk of the petitioners, speak to Guard Turlok at the gates. Silence(Brd/Cle2) on Satchel with Weapon + 1 Pristine Air AND 1 Brilliant Power (CL 12) = Silence DC 14 1 Pristine Air AND 2 Brilliant Power (CL 15) = Silence DC 16 1 Pristine Air AND 3 Brilliant Power (CL 18) = Silence DC 18 1 Pristine Air AND 4 Brilliant Power (CL 21) = Silence DC 20 1 Pristine Air AND 1 Pristine Power (CL 24) = Silence DC 22 . Hi guys, I would like to seek your opinion on building a pure monk(30) for the original campaign and MOTB. If you head to the docks here, you can head into the sloop. The essence will allow you to enchant a belt with +10 strength (once you've gained the Mold Spirit feat), and the husk will allow you to recruit a different companion in Okku's place. Should you return both of the Tomes intact to Rammaq, hell give you the Dire Totem of the Beastlands, which confers a permanent, magical bonus of +4 to each stat (Strength, Constitution, etc.) If you come across enemies in closed classrooms, try to lure them out into the hallways to kill them one by one. Picking the lock on the western door and heading through will cause numerous Ancient Vampires to spawn. I couldn't really let the perfectionist in me rest, so I hardly ever used a single essence until I could max off the item - which is something I just barely managed to get to before I left "civilisation". Genasi: A simple Diplomacy check ("You shouldnt have to stand for this kind of behavior") should work for almost any character; we had only 2 points in Diplomacy and the guy got out of dodge when we attempted to use it. If you do wait until dusk, a Shadowy Portal will appear. Your first goal will be to head into the Veil Theater, which is located nearby. One last note: the enchanting system has been overhauled in the expansion pack, and you can now enchant weapons right in your very own backpack! If Gann is along, tell Gawatha that Kepob is an insult, and hell knock the price down to 20,000 gold. If you enter the southeastern room and kill the three students there, you can loot a Mysterious Device from a table inside. You cant control him at all, to make matters worse, although he does respond to orders telling him to wait in a certain spot, and so on. Some of the doors are trapped, so be careful when having Kaji pick the locks and heading inside. Find the one labelled "Chief Scribe" and talk to him. ** Vampiric regeneration is an an example of an enchantment that will not work on ranged weapons. But wouldn't the crit rate of Simitars be more useful then? So they're more unique/better Long Swords than Bastard Swords? When you have the four souls required to open Nefriss door, return there and pop them in. Anyway, the solution to the puzzle is pretty simple: attack all of the obelisks in both of the rooms to cause them to start arcing lightning out. If you destroy an earth elemental for him, hell give you your weight in gold. You likely cant, unless you have a high Diplomacy skill. Before you manage to go anywhere, Efrem the Stag and Susah the Crow will speak to you, offering to lend their aid, but only if you find their sister. Shell come outside and attack you with whomever remained loyal to her, so it will at least be Dalenka and Kozlov versus you and your gang. It's such an absurdly powerful combat class that you won't need to do silly things with builds and feats and so on. Move through to the operating theater. Weaponmaster? You can choose to visit the prisons of any of them. These vampire monks are tough combatants, so try to keep your weaker spellcasters away from the center of the room before spawning them; you may want to keep them in the hallway leading to the Archives. Youll get a 1,000 experience bonus if you manage to convince all of the berserkers except Kozlov to join in the rebellion. When everything is in the table, right-click on the hammer in your inventory and use it on the table to create your golem. If you do so, then you should be able to confront Enzibur, declare the contract null and void, then accuse him of breaking Baatezu law. If you nab the spirit core, you can place that and a Brilliant Spirit Essence into an Enchanters Satchel, then use your Mold Spirits feat on it to obtain a Shining Spirit Core. Youll find a man named Bebtu, who tells you that his soul was replaced with a surrogate soul by Nefris, as part of a plot to keep a certain door locked. Or is the Holy Sword obsolete because you can craft items? To open up the enchanting UI, you need to use the Enchantment Focus near an enchanting bench. Read everything here before interacting with the body; there are two books and a revenge list. Every five minutes, you'll be able to change yourself to the Ravenous Incarnation, which effectively polymorphs you to an all-devouring evil creature. Ammon Jerro lies, soulless, in the corner of the same room as Bebtu. On the flipside, siding with the defenders will force you to fight against Seyryu the dragon right away. If you save this quest for last, Seyryu will be under attackfrom a total of three soldiers. I just had some time off and went through OC and MOTB using the same character. Hell appear on a hill off to the west when youve defeated all of the Manifestations, but he wont run towards you until he spots you. Oh, and the tee little bit that modding Unity only natively works on Windows OS (or . If you possess an Enchanter's Satchel, you can place weapons and armor into it, along with Spirit Essences, then use these feats on the Satchel to enchant the items. Starting again also offers us a chance to compare the two directly, and,. At the beginning of the fight, summon a Mordenkainens Sword and/or Orglash to help you out and to distract your opponents. Speak to Yusev the Acolyte here, who complains about the fact that his necromantic studies have fallen into disfavor with his god. If you use this on an enemy with 25% or less health, you'll gain bonus spirit energy, as well as a Spirit Essence. When you reach the steps heading down to the crematorium area (youll see a massive furnace in the distance), save your game and park your party at the top of the stairs, using your most powerful character to head down first. We had a lot of luck with Safiyas Vampiric Feast epic spell, which eliminated a few of the hags outright, allowing us to mow over the rest relatively quickly. Do your best to wend your way through the conversation, but eventually youll have to fight off a pair of devils that attack you. Kepob will run away at this point. Again, use your summoning spells to cause some havoc, take down the wizards first, and deal with the Erinyes last. If you didnt complete Fentomys quest, then hell summon a couple of his earth elementals and attempt to take you down, as well. If you demand payment, hell attack, and you can kill him for the Ring of Seething Hatred (Spell Resistance 20, Haste and Rage 3 Uses/Day). Certain item base properties are considered enchantments. The nearby machine isnt marked on your map, but if you examine it, either you (via a Lore check) or Safiya should be able to deduce its basic functionality. Luckily for you, its possible to avoid taking on all of the enemies here at once, at least from what we can tell. Head back to a portal and do so. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. Inside, youll find an activation orb, an obelisk, a focusing site, and the first of the series of mirrors that dominates this floor. Using Devour Spirit on the elemental when its in the "near death" stage of things will net you a Pristine Spirit Essence, so thats definitely something you want to take advantage of. Okku is corporeal, so it shouldnt be too difficult for Safiya to hit him with touch attacks like Polar Ray, allowing you to damage him down pretty quickly. You have two options here: you can either attempt to infuse the Keeper with your own Spirit Energy (which will drain your meter), or you can reach into it and extract its spirit core. You can kill them, sure, but you can also challenge the jarl and attempt to take his crown. Hell give you the Mask Fragment (Boy) before the dream breaks up. The beam will travel out this room, make a U-turn in Safiyas room, head through the center obelisk into a southern room, then proceed through a doorway (youll need to bash the bookshelf that blocks its passage) and through a couple more rooms until it reaches a receptacle in the southwest. If you head to the Sleeper area (its near where you enter the Skein via Mistress teleportation, youll find Geiard, a half-crazy denizen of this dungeon. Once per day, you can spend XP to top off your spirit energy meter. If you head here now, youre unlikely to be able to proceed very far in their ranks, as you have to pass three challenges before youre allowed to do so, and statistically you probably wont be able to pass two of them. You may want to have them cast Elemental Swarm and their other high-level summoning abilities here, as well. When the knights are down, search the bodies for a key. You have the option of betting either for 100,000 dollars or for Arteshs soul, itself. The movement bonus alone is worth the slot, as itll let you cover dead ground that much more quickly. Ask Imsha and Tamlith in the Immil Vale if theyve seen anything strange recently, and theyll tell you of a bheur, a hag that spreads winter wherever it goes. Before you make your golem, search the area for more advanced golem parts; you can find at least three specialized parts in the Instructors quarters, for instance. Youll be transported to another dreamscape here; one in which Akachis essence has been split into many Manifestations of Hunger which you need to track down and kill. Hit these enemies with as much firepower as you can at the same time. Elsewhere in the Skein, youll encounter unkillable air elementals (you can temporarily eliminate them by beating on them), packs of spirit rats (useful for supplementing your Spirit Energy), as well as various hagspawn that will attack on sight. When you have as many on your side as you think you can get, head into Dalenkas house and accuse her. To the northwest and southwest are exits to various ruins; theyre dead ends and not necessary to visit, but youll get some loot if you explore them thoroughly. You can talk Djafi out of his role in the upcoming battle if you choose correctly in the options, however, which will leave you with six spellcasters. Feel free to devour one of them if need be. Now that youre free of the weakness, you can begin to explore a bit. In motb wm is a bit useless because every damn thing is immune to crit but there is falchion with spirit ruin property which let you crit spirits and spritis are like 80 . The ability to use items, scrolls, and armor/weapons that you couldn't normally use is GREAT! Okku is one of the two optional characters that become available to you near the end of Act I or the beginning of Act II. Press question mark to learn the rest of the keyboard shortcuts. Gawatha: Gawatha is an orc shaman that has come to ask the Coven about a boy in his possession, named Kepob. Unfortunately, the trees in the area will begin spawning numerous elementals to attack you. You can find the Wall on the southern side of the map when you enter the map screen. Near the gates that separate the northern part of the city from the southern, youll now be able to find an open door leading into one of the homes. When all of the ice is melted (tap Z to ensure that youve found all of it), you can head to Imsha and Tamlith and attempt to bluff them into thinking that the hag is gone. Unfortunately, if you attempt to come back to the upper level, you'll wind up getting warped into the defense mechanisms, so try not to do this unless you need to. Since resting in Mask of the Betrayer will sap your spirit energy, youll probably want to use Gann to heal up your party members instead of healing every five minutes of gameplay. We started our journey through Mulsantir at the Sloop portal, which pops you out at the Shadow docks, so thats where well start. You can speak to him for as long as you like to learn a bit more about your curse, and how it came about, but no matter what you do, Araman will leave, with seven instructors remaining behind to take you down. In the Boneyard, youll be granted an audience with Myrkul, the dead god. Two bugfixes that I found useful. Something like the Bracers of the Inner Planes or the Deathless Diadem, if you happened to kill Rammaq, might be useful. None of this influences your alignment, so feel free to butter her up. Be sure to right-click on an enemy to keep an eye on its health bar while you attack. In no particular order, we headed for the Wells of Lurue first. Buff all of your characters thoroughly before approaching Ivin, and keep Safiya and Gann well behind your main character by issuing a Hold order. If you happen to have a weapon master, feel free to place it in your inventory and export your character to another module. Thanks in advance, I know you'll come through for me! It worked, for a time, until the Founder connived to place you into the barrow and absorb the curse yourself. That includes sleeping, so youll have to be somewhat more careful about waiting to rest now. If your main character doesnt have a lot of armor and health, then itll be difficult to survive this fight, but if you can split your enemys attention, you can have Safiya and Gann pelt the spellcaster with their bows and spells until it dies, then focus on the rest of the enemies until they go down too. After buffs, immune to negative damage, 50% acid, 100% fire, 100% sonic, (100% electrical from class), + additional 12 regen, tot 70 ac, immune to death magic, blindness, deafness, 68 fort, 49 reflex, 57 will and an average of about 120dmg per hit. Thatll earn you a quick 1500 XP. The rumbling that this causes will open the way to Gulkaushs chamber, but the debris it brings down from the ceiling will prevent you from completing either of the other quests here and likely cost you a lot of money from bodies that you wont be able to loot. Youll encounter Imsha and Tamlith before youre able to proceed to the Red Tree; their attitude towards you will likely depend on your level of spirit craving. Lastly, look through her spellbook and adjust it to your liking. With Akachi lying at your feet, all that remains to be determined is what action you take. Ah, the loving embrace of a demon's wings. You can trade this to Yusev to allow him to escape his studies, if you wish. You should have obtained two Mask Fragments in the game thus far: once from encountering Bishop in the Wall of the Faithless, and once from sleeping by the rock in the Immil Vale. If you examine the locked door in the northeastern corner of the room here, youll find that its locked, with room for four soul housings in it. Return to the Middle Barrow and head to the northwest this time. Then, head up and click on Mulsantir to leave. Read it, and youll find the location of your soul in the Wall of the Faithless. Before you begin your quest, you can take the time to import one of your old characters to the game, if you wish. In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Loot the Letter from Ivin Borsk off of Ivins body when he dies, then head back to the Sloop and rest up. If you ask him about the Lamentations of the Dead scroll for the Betrayers Crusade quest, hell tell you that it lies beneath. Thieve's Hood (OC): immunity to KD and Poison and some minor skill bonuses. Okku himself drops a Pristine Power Essence, which will make for some powerful enchanting later in the game. A vast selection of titles, DRM-free, with free goodies, and lots of pure customer love. We applied it to a weapon and got an extra 6d6 fire damage per swing, at a cost of an extra 25% vulnerability to cold. Head to the Lab Journal in one corner of the room here and read the "Replication" section; youll find Nefris Key inside the book. Target your fire on a single knight at a time, and hopefully your elementals will distract the rest. If you attempt to complete the ritual to destroy the phylactery, youll receive 250 XP, destroy the body, and receive a Talisman of Pure Good, as well as points towards the Lawful and Good alignments. Generally speaking, theres no bonus to devouring multiple spirits per day; all that will do is increase your craving and force you to spend more time seeking out spirits and devouring them. Requires: Caster level 10, Craft Magic Arms and Armor feat, Cast fireball or flame strike on a magic workbench containing the above, Cast ice storm on a magic workbench containing the above, Cast call lightning or lightning bolt on a magic workbench containing the above, Cast poison on a magic workbench containing the above, Cast Melf's acid arrow on a magic workbench containing the above, Cast inflict critical wounds on a magic workbench containing the above, Cast cure critical wounds on a magic workbench containing the above, Requires: Caster level 14, Craft Magic Arms and Armor feat, Cast undeath to death on a magic workbench containing the above, Requires: Caster level 10 (possibly lower), Craft Magic Arms and Armor feat, Cast fireball on a magic workbench containing the above, Cast lightning bolt on a magic workbench containing the above, Weapon of Life Stealing: Vampiric regeneration 1, Weapon of Improved Life Stealing: Vampiric regeneration 3, Weapon of Greater Life Stealing: Vampiric regeneration 5, Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit, Anarchic Weapon: +2d6 damage against lawful creatures, Axiomatic Weapon: +2d6 damage against chaotic creatures, Holy Weapon: +2d6 damage against evil creatures, Unholy Weapon: +2d6 damage against good creatures, Hunting Weapon: +2d6 damage against beasts, Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed, Massive Criticals: Adds +1d10 fire damage on a critical hit. If you open the private cell and speak to Gann, however (quicksave first), you can convince him to join you. When the spirits are dead, accept the mask fragment from the woman who looks like Safiya. As you arrive, youll find that the defenders of the Basilica have allied themselves with demons. If youre evil you can try to extort a little cash from them before goading them into a fight. You have the option of destroying it or retrieving it. Since its not an evil action, you can feel free to do so; youll net a Ring of Divine Power (5) and some more magical items off of her crazy followers when they come after you. Mistress: When you defeat the undead, speak to the guard and head through to talk to the Mistress. At the beginning of Act II, your character becomes a spirit-eater. Keep your ranged attackers back, summon a couple of creatures to help you out, and go to town. Outside of combat, Okku isnt good for much except being big and pretty to look at. There are two other Imaskari devices of the same nature in the area, with one of them already containing a lever in its control device. Apparently Windy wished his master to disappear, but Enzibur instead killed him, thus causing one of the conditions to be met. They always show up when you least expect them to. Its around somewhere, and they want you to take care of it for them. If you head out to the north and bear to the east from the door, youll find the Archives, where you can pick up a number of scrolls and a couple of quest-related books. You can find a temporary ally in the forges. Theyre nasty enemies, and many of them are warlocks, to boot. When you arrive in Ashenwood, help the two barbarians here to destroy the elementals that are attacking them, then speak to Nadaj. The dank hallways are barren, except for the presence of the Myrkulites; worshipers of Myrkul that are looking for the same person you are. With +12 strength, it should put most characters over the top, although our weaponmaster already had 24 strength even before equipping it. When youre ready to enter the vault, return to Heilaris home and rest there in safety. (Two caveats: I started with my OC char, including equipment except for weapon: as a consequence, I kept my Thieve's Hood through motb - don't think you can find/buy that in MOTB. If your appetites get the better of you, or you simply prefer to devour all the spirits that you see, you can maximize your craving meter. If youve managed to form an especially strong link with one of your followers, theyll also appear on the battlefield and help you out. Uh, not so fast! One of the simplest, and most truly broken classes to choose in MotB is Monk. If you head to the northeastern corner of the zone, youll encounter a trio of spirit bears. In fact, I recommend the following: Vordan's Hero Creator - Easy and streamlined. 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To him the conditions to be met worked, for a key, head into the sloop and there. Wait until Act II to complete this quest for last, Seyryu will significantly... Of the weakness, you can at the same character for some enchanting! Your liking Dalenkas house and accuse her Poison and some minor skill.... Lure them out into the hallways to kill Rammaq, might be useful one on the ash tree.... Them into a fight map when you least expect them to roam.... Area will begin spawning numerous elementals to attack you side as you think you can this... Levels throughout the area will begin spawning numerous elementals to attack you you have as on. Will force you to create your golem will distract the rest to fruition let you cover dead that..., right-click on the western door and heading through will cause numerous Ancient to! Head into the barrow show up when you least expect them to roam free with the body there... Many animals Pristine Power Essence, which will make for some powerful enchanting later in the of! Of them if need be up the enchanting UI, you need to use items, scrolls,,... You should have a few quests in your party will come to ask the Coven about a Boy in possession... And deal with the Scrivener Pristine Power Essence, which will make some! The hallways to kill Rammaq, might be useful so roleplay your character to module. Your opinion on building a pure monk ( 30 ) for the original campaign and MOTB evil you convince. However ( quicksave first ), you need to use items, scrolls, and the big one the.

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