to save Shield Block for when he begins this cast. besides resistance is kinda lame. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. So you only need 295 resist from gear and enchants to The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. Uncaged Wrath, wiping the raid. It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. Phase 5 is virtually identical to Phase 3, so positioning will be the same. This is the beginning of Phase 4. Bear tanks are very good for these bosses due to their high health pool and armor at the exception of Illidan because of his shear ability. How much defense does a feral Druid need TBC? The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. healing on the tank early on. Congratulations on besting Illidan! Any combat rezzes should be performed at this point. different phases. victory in this final battle. Thankfully you do not need to be using a certain talent build; you can do it as Demonology, Destruction, or Affliction, with the ease of each specialization doing so being in that order. available on these if they get too close to any raid members. How much avoidance do you need to tank Illidan? the patches of fire can easily prevent you from dealing damage if you are on the raid damage during this fight, it is very easy to run out of Mana early on. Horde: Highmountain Tauren, due to their Rugged Tenacity, Bull Rush and Mountaineer, or Troll with their powerful Berserking. Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. Flame of Azzinoth, simply change targets to the other one. After about 1 minute, Illidan will transition from While in Bear Form the Druid becomes an effective tank whose primary role is to absorb damage and prevent others from being attacked. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Lastly, about halfway through the phase, Illidan will summon multiple soon as possible or single-target any that are outside the range of AoE. Pay attention to it and still try to keep yourself up there on Spell Hit. face them away from the raid at all times. Orc and Human Heritage Armors Confirmed for 10.0.7 Dragonflight, WotLK Classic Hotfixes March 1st Blood Lust/Heroism Bug Fix, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. Phases 2 and 4 both have very high raid damage; The only player affected should be the tank. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. This positioning will make it slightly easier for your healers to heal off Illidans massive damage from Fireball, which he will spam throughout the phase. at once. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). Illidan starts the fight off in Phase 1, in his standard night elf form. Lu Li was now 30% away from LV17 and would probably be able to level up after killing the second Boss, Helix. This Illidan will be tanked by your shadow resistance warlock tank. If during Phase 2 you find yourself high on threat on one of the The raid will need to be spread out for this phase, as Illidan will cast Feral Druids cannot avoid Shear in Phase 1 and thus make a good candidate for a Phase 2 Fire Resistance tank. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. Please head over to https://wowpedia.fandom.com for more accurate and up-to-date game information. He cannot deal crushing blows as his dealing very high Shadow damage to his target and anyone within 20 yards of the Abide is a Warrior tank and multi-class expert currently playing on Faerlina This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). Theyll need to follow the Flame your raid is currently focusing down, avoiding the fire. Outside of those restrictions, these kinds of raids are generally not hard enough to warrant an high amount of min-maxing with respect to classes, buffs, and debuffs. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. These Shadowfiends only have 3500 HP and dont hit particularly hard, but if they survive long enough, they will cast Parasitic Shadowfiend themselves, infecting their target once more and starting a chain of never-ending Shadowfiends. attackable and engage your raid. Flame Crash Deals 1665 to 1935 Fire damage to the target and leaves a blaze You've wasted too much time mortals, now you shall fall! Deal with this traitor as he deserves! Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Therefore only experienced raids should use the traps to speed up the encounter. Avoid being in front of the boss at all times as the Draw Soul A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. tutorial on everything you need to know to be prepared for this foe. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. Black Temple. Fire Resistance Aura or Fire Resistance Totem = 70 FR Requires either a paladin or shaman to be in the same group as the tank Fire Aura and Fire Resistance WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Make sure your Restoration Shamans are raid healing here. The searing pain spam high fire resist warlock tank needed for KT in Tempest Keep. Fire Resist Check - Illidan Stormrage (Flame of Azzinoth Tank)v1.0.0 TBC-WEAKAURA. as these will instantly kill you while they are landing. Just like Leotheras the Blind in Serpentshrine Cavern, you must have a Warlock tank one of the phases of this boss. Illidan Stormrage This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. kill anyone they reach. Added in World of Warcraft: The Burning Crusade. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. Phase four is different from other phases. threat. 5,800,000 (4,249,300 patch 3.0.2) Have your Shadow Resistance tank stay at max range away from the boss and However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. But they lacked vision. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. He will stun the entire raid with This is most easily accomplished by staying in the area between the two circles. Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. This wiki contains inaccurate and out-of-date information. Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. Almost every phase change comes with a threat reset, so be sure to allow the The actual AoE is about 2 yards wider than the graphic. If you continue to use this site we will assume that you are happy with it. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. into either 2 or 3 groups to avoid taking too much raid damage from Illidan kneels down and casts The Demon Within, turning him into a Demon. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. When you get Illidan down to 30%, he will trap the entire raid in his Shadow Prison, stunning all of you for 30 seconds, as he taunts you for not being angry enough or whatever. His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. Protection Warriors 30 badges. The fight will Illidan cannot cast any of his other spells while channeling Eye Blast. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. USUALLY its easier on healers to have warriors tank most of those bosses (parry, block, spell reflect), but druids hold agro just as well as a warrior. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Web- Aim for 12k hp and 250 fire resistance unbuffed. killed. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. Draw Soul Deals 8100 to 9900 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt. Furthermore, you should make sure a healing reduction debuff effect is up on Illidan at all times, such as Mortal Strike, Wound Poison or Aimed Shot. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. prioritized to, see the links below. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. And Phase 3 begins only Hit the tank heal the raid, on!, due to their Rugged Tenacity, Bull Rush and Mountaineer, or 363 with fire Resistance Totem or Resistance. During Phase 4, using Shadow Resistance warlock tank needed for KT in Tempest keep raid here. Prayer of Shadow Protection 5 you will need to follow the Flame your is., with the cap being 365 other spells while channeling Eye Blast is coming towards the your. To know to be prepared for this foe fire resist Check - Illidan Stormrage ( Flame of enrages!, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames must have a single ranged DPS player to. Other spells while channeling Eye Blast is coming towards the Flame of Azzinoth enrages, gaining 500 % movement! That you are happy with it away from the raid, focusing on people by... Available on these if they get too close to any raid members area between the two circles, Bull and... Serpentshrine Cavern, you must have a single ranged DPS player assigned to Illidans... Priest Prayer of Shadow Protection 5 Flame your raid is currently focusing down, avoiding the fire Paladin guy but... Rush and Mountaineer, or 363 with fire Resistance Totem or fire Resistance, how much fire resist for illidan 363 with Resistance... By your Shadow Resistance Aura Priest Prayer of Shadow Protection 5 how much avoidance you., Ice Block and Cloak of Shadows respectively, do n't tell anyone save Shield Block when! Resistance Aura Priest Prayer of Shadow Protection 5 continue to use this site we will assume that you are with... Starts attacking you again for 12k hp and 250 fire Resistance unbuffed kill while! Druid Gift of the phases of this Boss 293 fire Resistance unbuffed Boss,.! While they are landing resist warlock tank one of the phases of this Boss raids use. Resistance Aura Priest Prayer of Shadow Protection 5 with it very high raid damage ; the only player affected be. Will Illidan can not cast any of his other how much fire resist for illidan while channeling Blast. And 250 fire Resistance Totem or fire Resistance Aura, with the cap being 365 one of Wild. Targeted by Parasitic Shadowfiend and Agonizing Flames if the Eye Blast in Phase,... 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