PCs will recognize the children. Again, this didnt come up in my group, but I liked the idea of five shadows appearing burned into the walls behind each of the skeletons chained there. The second encounter is with a broom of animated attack. Kind of disappointing that this is the kind of thing appearing now. Each of these is typically accompanied by Strahd finishing with the phrase Welcome to Barovia before flying away. The mists will dictate the places the party can visit. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Den of Wolves.- There are two cabinets that can be lock picked, one of them contains a heavy crossbow, a light crossbow and 20 bolts. This is where many parties find themselves getting wiped when running the Death House. SPOILERS - don't read below or click on the link if you don't want to know some of the secrets of the adventure! However, there are a few things that I have incorporated that have made my parties experience that much more terrifying and fun! Death House begins when the characters enter the forlorn town of Barovia. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. Just like Rose and Thorn, she was dealt a foul hand by the Dursts and deserves better. In my game, I went one step further and made the kids amusingly clingy, yet vaguely self-aware. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'tabletopjoab_com-medrectangle-3','ezslot_19',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');At least in the top 3! I just finished running our group through Death House last night and it was a big success. The PCs have the hallways width to their favor, as its a natural funnel. Thick tendrils of waste wriggle from it, reaching for nearby surfaces. Once the party encounters Rose and Thorns ghosts in the Childrens Room, theyll no doubt remember the illusions that tricked them and demand some answers. Barovia is full of scary, dangerous, and mysterious creatures lurking around every corner, and Tsolenka Pass is no exception. Perhaps the eyes of a particular painting or stuffed animal head seem to follow a specific player wherever they go in a given room. This prompted him to investigate the mirror, revealing the passage up. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. Posted by Joab | Sep 11, 2021 | For Dungeon Masters | 9. Like I mentioned, reducing the damage of the specters life drain is a good decision at this level. This makes the encounter with a coven of hags all the more imposing. Your players will not leave this location quite the same as when they arrived. Dont call it the Death House. All the latest gaming news, game reviews and trailers. Barovia becomes a tomb for all who end up there. They dont know they are fabrications and react like real scared children. A link for the Death House adventure was shown in February's issue of Dragon+, and looks like it could be a great start to a lengthy D&D Ravenloft campaign. The deal is simple, a living being must be slain on the altar to appease the house and the cultists. The go-to source for comic and superhero movie fans. As they reach the bottom landing they discern a dozen or so voices saying, over and over, "He is the Ancient. PCs can find a Cloak of Protection as treasure, plus a spellbook. So, give them vivacious temperaments or accents evocative of your favorite child protagonists in popular media (the Stranger Things kids, anyone?). What has been your experience with the Death House? Your group might choose to fight it and risk death. As written, the nursemaid is not only a lethal character who could potentially destroy a 1st- or 2nd-level adventurer with fewhit points with her Life Drain ability, but shes also a horror trope the cast aside, wronged woman who returns as a vengeful ghost. Also, as an important note, there are two major things that you absolutely should not do. Dungeons & Dragons: The 8 Scariest Locations In Curse Of Strahd, Dungeons & Dragons: The Best Adventures From Candlekeep Mysteries, why Ravenloft is one of the best settings in D&D, just how unsettling the domains of dread can be, Story Hooks In D&D You Always See And Why They Work, Dungeons & Dragons: Ideas For Running A One-Shot, Dungeons & Dragons: The Best Online Tools For DMs. However they are not the real Durst children, they real ones are dead in area 20 (page 215) along with their real ghosts. (If youre feeling generous, or really want your players to see the entirety of the house in a quick Halloween night of gaming, you could even run it at 3rd level.). After using one of the adventure hooks (page 18), you have successfully steered the party to Barovia. The four ghouls in the basement can make for a pretty devastating encounter, even against a party of level-twos. How to D&D 29.8K subscribers This video discusses the death house encounters with advice for curse of strahd adventure for dungeons & dragons 5e. Make no mistake about it, Death House is still dangerous for a party of four 2nd-level adventurers, who at various points in the adventure might find themselves up against four ghouls or five shadows at once. Death House is a modern Dungeons & Dragons horror classic. As written, the plot hook is simply that there is a monster in the house. One benefit of having a non-PC creature with the party is that when the reach the altar, they have an option to sacrifice that isnt a player - but one that will make them feel deliciously worse. These include: The discovery that one of the PCs was actually impersonated by Strahd the entire time, immediately after discovering that PCs corpse in a coffin outside of the house. However, youd be hard-pressed to find someone who doesnt put the gothic horror adventure, Curse of Strahd, at the top of their list. Oooh this is actually really neat, love the little modifiers you added. https://www.reddit.com/r/DnDBehindTheScreen/comments/7hmosm/lessons_from_running_curse_of_strahd_the_feast_of/, Place a tattered piece of sheet music on the harpsichord in the conservatory, another DMs idea to let them see a woman shrouded in black standing beside the crib, her back to the door, only attack those that approached the crib or threatened her baby, the image of the (human) nursemaid appeared in the glass, describe it as feeling like a childs hands, searching desperately for a warm embrace.. Or just go to r/curseofstrahd (unless you are my players). Remember that even though the Rose and Thorn that the party first encounters are illusions, theyre born from the houses sentience and could very wellrepresent who the kids were in life. . Unless a different ending is invented, the module as written gives no room for Strahd to be destroyed or removed forever. Its about finding out what happened, the kids can reveal the entrance to the dungeon and explain how they died. Moreover, despite the interesting design, quite a lot of the house can feel empty at first, and then overly lethal toward the middle and end. However, this is more a set of skill challenges than combat. According to the source book they are illusions created by the house to lure people inside, it says they vanish if attacked or forced inside. Avoid making it an outright execution if you can! The dcor, letters that can be found, and mentions of specific places give you ways to tie the Death House in with Barovia as a whole. Back in the Olden days we would play Judges Guild's 'Tegel Manor' for Halloween DnD'ing. This provides a clean reason for the party to find the basement, kill (or deny) the monster, and sets up a clear way to let them know they can escape later on. As written, she only appears as an uncommunicative specter who attacks the party in either the Nursemaids Suite where a crib containing an empty baby-sized bundle can be found or the Storage Room, where her skeletal remains are stuffed in a trunk. Be brave, dear reader, as you enter the haunted Durst Mansion. Lingering within this daunting abode is the remains of the Order Of The Silver Dragon. A little touch that freaked out my current Curse of Strahd group was when they met the spirits of Rose and Thorn in the attic. What is it? Id recommend reducing the amount of damage that the specter does if youre not trying to make this overly challenging! Suggestions to alleviate the deadliness. Set in the realm of Barovia, a Domain Of Dread within Ravenloft, your players find themselves transported here and trapped. When the PCs escape Death House, many DMs agree that a congratulations from Strahd is in order. Characters are especially squishy at 1st level, and Death House is a grindhouse horror experience complete with an overwhelmingly powerful final foe. My player actually had an ingenious idea to communicate with her spirit using a blink once for yes, twice for no approach, which I thought interesting enough to work. Balcony.- The animated armor can be challenging if PCs dont react properly. Now, railroading isnt a bad thing, especially for a newer group. They become caught in the mists and can't travel to the afterlife. The Death House is actually a very challenging dungeon. This can inject some much-needed comedy into an otherwise bleak adventure, since Death House suggests that possessed characters still retain their faculties but gaina flaw from their possessor. Someone recommended that the ghasts of the Durst Parents be concealed behind their own portraits, rather than just dirt walls. This also triggered the wonderful One Must Die encounter. Everything ends in tragedy and what hope the characters might have to escape Barovia will be snuffed out in time. In it, they found a note bearing the words Welcome to Barovia (signed with a cursive letter S), a bottle of Purple Dragon Crush, and a taunting letter addressed to Ismark Kolyanovich. Your email address will not be published. But the most terrifying part of this theme is that it also applies to the party themselves. in their search for traps or treasure, let them know that the first and second-floor rooms are restored to pristine condition after a long rest. The best was when the team with Scooby, Velma, Shaggy and Fred ended up down stairs and came across a table covered in a Thanksgiving dinner and the turkey was a mimic. Since I've warned you already about spoilers, I'll state it up front: to avoid the house turning against the PCs, a creature has to die at the sanctum in the basement. The players will attain level 2 after finding the secret passage to the dungeon. Ideally, everyone is happy to assist the children and play the game. Super late comment is late, but I wanted to let you know that I printed these, placed them in aged envelopes with a wax seal and handed one to each one of my players and it went off BEAUTIFULLY! Honestly, few spooky things should have an explanation. Depictions of the Old Bonegrinder, a hags finger, a ghoul-skin cloak and more are all hints at what lies ahead. Consider adding a diary or a letter within the house explaining her side of the story, or change her behavior so that she doesnt outright attack the characters but instead protects the crib, forcing the party to observe her actions from afar and figure out her tragic origins. There is lots of foreshadowing for the story to come. All things considered, though, that might not be terribly long This is Barovia after all! Meanwhile, Thorn had huge puppy eyes, constantly cradled his floppy bunny doll, and instantly worshipped the players' characters as awesome adventurers who had arrived in the nick of time. Copyright I ran this around this time last year and that nursemaid absolutely murdered two of the NPCs of players I had only just met (at which point the party fled the house and refused to return). Its important to note that after exiting this place, its unlikely that the adventurers will visit it ever again. Nowhere seems safe in this Domain Of Dread, especially the various locations your players can stumble upon during their adventure. What this means is that anyone can use them, share them or modify them. Thank you for this. RELATED: Story Hooks In D&D You Always See And Why They Work. You get the feeling that youre being watched., In the corner of your eye, you see a ghoulish figure that disappears as you turn to face it.. This keeps the players on their toes, stops things from being repetitive, and provides more room for lateral thinking. She told him that Rose and Thorn were not her children, but that she did have children of her own (baby Walter). Also PCs will find the houses deed and a deed to the mill near Vallaki. Press question mark to learn the rest of the keyboard shortcuts. This will be quite a deadly encounter, and the players will have to be quite lucky to escape these deadly hags. Very useful against some Barovian creatures. (by the way, god practice for the Curse of Strahd module is to keep track of ammunition). The only way to put the childrens spirits to rest is by moving their remains to their tombs in areas 23E and 23F. When the Paladin looked at the model home, he realized that it was an exact model of the house that they were currently in. By default, characters are supposed to enter the house at 1st level, level up to 2 after they find a set of secret stairs, and hit 3rd level when they make it out of the Death House alive. Let me clarify the party all died trying to flee the house in the end, but everyone still had a blast! If they refuse, the apparitions unleash a shambling mound named Lorghoth the Decayer on them. The land is grim and desolate. The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. Required fields are marked *. How to Play Ravenloft in a Single Night. Awesome article! Your players will likely be asked to go here by a Dusk Elf called Kasimir, who has heard stories of great knowledge and hidden items deep inside the temple. From creepy castles to sinister swamps, here are eight scary areas that show why Ravenloft is one of the best settings in D&D. I generally start my games at level 3. Obsessed with Dungeons & Dragons and a close personal friend of Pocket (an interdimensional teleporting ferret). This leads to the final theme that Death House establishes for the larger adventure. For inspiration, consider Gustav Dursts reasoning for the affair in a letter from Strahd that can be found in the Secret Room. This campaign is all about scaring your players with deadly fights and plenty of horrors for them to enjoy. TheDursts are curiously absent during this finale and only appear as ghasts that are hidden in the dungeon walls of the Cult Leaders Quarters. Always remember: horror is a very personal thing. THANK YOU SO MUCH. Some wore armor and carried swords, others wore robes and carried staves, while others were large muscled figures carrying large axes and hammers. Not only that, but the key ingredient in Morgantha's addictive pies is children! This fight should prove to be much easier than the Animated Armor. 29. This event also involves the arrival of Strahd Von Zarovich himself, who will always strike fear into the party. Because shes reducing their maximum HP to zero, they wont be making death saves. Running Curse of Strahd. 9 Personal Touches For GMs To Bring Your Game To Life, Deflect Missiles in D&D 5e | All You Need To Know, Arcane Archer Fighter in D&D 5e | Full Subclass Guide, Incubus and Succubus in D&D 5e | Friends Without the R, Storm Sorcerer in D&D 5e | Full Subclass Guide. We called it "The Curse of the Murderous Mansion.". Thats nothing to say of the incredible messiness of the hook leading the PCs inside, as well as the lack of any reason to persuade the PCs deeper into the dungeon once theyve uncovered its nature. According to the book that works, but you might rule otherwise. Also theres a will bequeathing these properties to the Durst children. Make sure you follow the rest of this Curse of Strahd DM Guide. As far as campaign openings go, the Death House does a lot to establish the themes that will be appearing throughout the Curse of Strahd adventure. They will close up on them leading them to the Village of Barovia. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. The town is run by a sinister Burgomaster that is insistent that all is well. If they arent seizing the chance to be heroes, appeal to their love of coin and youll have all the hook you need. They double back to the one unexplored section of this dungeon level and descend a long stone staircase into darkness. The knights are now consumed by rage and hatred for Strahd and will attack all that enter the manor. Nothing will prepare your players for what lurks inside. You might also use less-intimidating artwork for the twins. Its entirely optional but it does work to introduce the themes of Barovia and the Curse of Strahd adventure as a whole. Rose and Thorns parents would surely be happy to pay the party for saving them! Death House is a modern Dungeons & Dragons horror classic. Copyright This foreshadows Strahd's return after facing defeat at the players' hands. However if you wish to start from level 1, the attached dungeon crawl Death House is a great tool to level the party up, set the tone of the campaign and introduce a few clues and facts about the realm. This is a really great article and has me psyched to run a Halloween one shot with the kids. But, the locals of Barovia know little about the temple itself and its dark, twisted past. Be careful when you use these, though. We premade characters based on Scooby-Doo for our friends to choose from and we even co-DM'd the game so we could split the party (like they always do in Scooby-Doo). I read a post offering the idea that Rose learned Shocking Grasp to deal with an uncle who snuck into her room. I chose to avoid that particular minefield, but instead described an Uncle Walder who liked teasing Thorn and breaking his toys. Im really loving the halloween content this year! Even my Good-aligned group treated them with suspicion once I shared Rose and Thorns (admittedly creepy-looking) portrait. Players destroyed the statue of Strahd at Death House. Another poster provided the idea that Rose was a budding young wizard, having pieced together some scraps of knowledge from her fathers study downstairs. Alternative to Death House Pt 2. As I was prepping DH, I decided to make player handouts for the three letters that the party would eventually find within the haunted house: 1) Strahd's letter to Mr. Durst, 2) Elisabeth Durst's letter about the 'ceremony', and then 3) Gustav's suicide letter. When they'll get a good idea of how Barovia works. My players avoided them entirely, possibly because I described their hallway as having an overpowering stench of death and decay. This alerts the players that something dangerous is that way, and prepares them for battle. Use. register a sa forums account here! While the rest of the valley is primarily forests and mountains, Berez has become a swamp after Strahd flooded the village in a fit of rage. Tsolenka Pass consists of a bridge looming over the Luna River and a guard tower. The smoke worked great as a way to keep them moving. The other cabinet only has a deck of ordinary cards and some wine glasses. You are correct about how death works in Curse of Strahd. The doors are replaced by slashing scythe-blades, the inner walls are filled with swarms of rats, rooms with ovens or fireplaces are filled with choking poisonous smoke, and the outer walls and windows are bricked up and impervious to damage. This instantly made them think: Stop the altar -> get rid of the fog, and got them to climb to the top. The Ruins Of Berez is a really unique location that stands out from the rest of this creepy Domain Of Dread. I almost just left it in but felt like it would have just confused my players. Its the Durst Mansion or, if the kids are talking, our home. Nobodys going to eagerly go rushing into something called the Death House. by Mike on 14 November 2016. . The Death House isnt a mandatory part of the Curse of Strahd adventure module, but I absolutely love including it in my own games. This chapter overhauls the Ruins of Berez chapter. Letter two is in the 3rd Floor master suite, in MrsDursts jewelry box. For Strahd's signature, I used the font DeiGratia for the capital letters (i.e. One option you have is to just jump into it, with fresh characters, starting at Level 3. This will give them a chance to have a tense meal with Strahd, as well as perhaps slip away to explore its spooky halls if they can survive them. Here, the children seize full control over their hosts bodies. A number of helpful suggestions I gathered regarding their use: When Rose or Thorn attempts to possess a player, describe it as feeling like a childs hands, searching desperately for a warm embrace. Your players may decide to refuse to even make a saving throw against possession; once the party saw that Thorn hadnt taken control from the PC hed possessed, another PC actually invited Rose to possess her as well. The goal is to lure the party into the house. What makes this location all the scarier is that the party is most likely to reach this location at level three or four. I find this last bit of information a potential let down for the settings tone. Curse Of Strahd is one of the best campaigns for Dungeons & Dragons. Still, more than one player complained that the blade-doors felt too oppressive, especially given that their escape through the third-floor balcony still required passage through three blade-doors (and only because I decided not to consider the secret door to the attic an actual door). This, combined with the crumbling floors and eerie silence, will certainly creep out your players. Did you do anything differently? Instead, try running the adventureas theater of the mind and streamline the houses many locations, several of which are empty. They can then prepare for it by placing the tank in the front and maybe even casting spells like Shield of Faith or Bless right before the fight. If you havent played Curse of Strahd and plan to, Id recommend you check out a different article. You cant just go ahead and say Its a Shambling Mound. Third. You want this to be fun, scary, and challenging. Death House is a house situated in the Village Of Barovia, so before everything else you need to figure out if you want to run it or not. That said, Death House can be a brutal experience. If the party is reluctant, shine a little bit of gold their way. This is a good option if youre looking to explore some horror themes with your group and are on a budget. But, this is Strahd's home, and the battle will not be easy. 12. Jeremy Blum (@PixelGrotto) is a journalist, gaming blogger, comic book aficionado, and fan of all forms of storytelling who rolled his first polyhedral dice while living in Hong Kong in 2017. By the end of the dungeon, the characters will be level 3. Full Guide to Warlock Pact Boons in D&D 5e, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List, I Had an AI Make a D&D Character (and it got really weird! Place a tattered piece of sheet music on the harpsichord in the conservatory, and have the spirits of the cult members appear to dance along to the tune. I've spent the last three hours looking for ways to edit the pdf of another handout that says stillborn son but here this was! If you already have level 3 players you can jump right into the action of Barovias encounters. When the party tries to leave the house, Rose and Thorn do not let them. And finally, credit must be given to me (Derek Ruiz) as the author, and a link to this web page must be included if it is shared or redistributed. joining the sa forums will remove this big ad, the annoying underlined ads, and stupid interstitial ads!! Thank you! You can find the Death House adventure here for free from Wizards of the Coast. This sets the party up wonderfully to proceed into Barovia and the rest of the Curse of Strahd adventure. Expect this to be a full series as the group progresses through the module, week-by-week. They wont go into the house because of the monster, but they wont go into the fog because theyre scared of getting lost. Finally, the specter of the Nursemaid can be encountered on the third floor. As written, its a fun and challenging (almost too challenging!) He will consider the decisions of the party regarding the sacrifice ritual. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. There are plenty of unsettling characters to socialize with here, including cultists and other mysterious inhabitants, to add to this pressure as well. I didnt want to force my players to spend too much time rolling Investigate checks on every corner, so I dropped them a hint in the nursemaids suite. Would love your thoughts, please comment. A lot of good ideas to make the story flow. Several excellent posters have also suggested additional ways to spice things up. How did your sessions in Death House go? Thorn thought the game was amusing and wanted to give his new Paladin friend one of his toys. I moved her from her bedroom to the nursery, and removed the possibility of an encounter in the storage room altogether. "Death House" will run your player characters through levels 1-3 if they survive. They also tried to find other houses in the fog, but quickly realized that they were being railroaded inside once the constitution/exhaustion checks started. Death House says the children know theyre dead, so run with that concept. 11. Instead of Lorgoth, you can also take u/MandyMod's idea of turning the Decayer into the bloated, cursed embodiment of the infant Walter's rage, confusion, and inborn monstrosity. This will ring true for several NPCs and locations as the party progresses into the Curse of Strahd adventure. It was amazing. The adventure was unveiled in the February 2016 issue of Dragon+ as an example of the thrills that would come in the then-unreleased Curse of Strahd. For instance, the shrine devoted to Strahd oozes atmosphere, and if you have gnomes or other Small characters in your party, utilizing the dumbwaiter is a fun way of having them scout ahead. bastard child, Flesh Mound, etc) and I give it a whole-hearted thumbs up for anyone considering running the adventure. Post pics if you have them, but that makes me super happy you were able to get something out of them! For background the home is infused with the evil spirits of the cultists that once resided there. The usual response to this encounter is retreat. Remember that a saving throw wont make them leave, but an intimidation check will, which can make the PCs feel horrible when they force their friends out of their minds. If the PCs decide to take a long rest in the house, allow them to roll an Intelligence check to recall the relative safety of the Servants Quarters. Add some emotion to the childrens request. When Death House is rejected, it gets mad. Chef Feat in D&D 5e Explained | Useful or Pie in the Sky? Two ghosts can easily kill a level 1 party, however they are not aggressive and even if a fight starts, the two children are more likely to flee than to attack. It is also included in the Curse of Strahd adventure module on page 211 under Appendix B. If the adventurers refuse to enter the Death House, the mists of Ravenloft will close in on them and force them to do it. Cult Leaders Quarters.- Gustav and Elisabeth Durst are here, they are ghasts. S and Z), while the rest of the lower case letters were the same font as the body of the letter: Abuget. They hit level 2 before progressing into the Dungeon Level and hit level 3 upon escaping the mansion. 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